You are John Mullins. You're the world's deadliest soldier of fortune and your mission is clear: survive. Track down and take out a fanatical terrorist organization bent on the mass murder and destruction in intense and explosive missions. Description of Soldier of Fortune Windows. Soldier of Fortune (aka 命运战士, SOF), a really nice action game sold in 2000 for Windows, is available and ready to be played again! Also available on Linux, time to play a shooter, licensed title and contemporary video game title. Aug 23, 2014 In Soldier of Fortune, Platinum Edition, you take on the role of a mercenary tracking down a fanatical terrorist organization in one of the most realistically gruesome games for the PC. Play through more than 30 missions from the original title, featuring sabotage, assassinations, and deadly assaults that challenge you to eliminate your enemies before they eliminate you. Awesome Soldier of Fortune gameplay in 4k resolution! I forgot how great this game is. This was developed by Raven Software and published by Activision on February 29, 2000. For it's time this game.
Soldier of Fortune | |
---|---|
Developer(s) | Raven Software |
Publisher(s) | Activision |
Director(s) | Brian Raffel |
Producer(s) | Marty Stratton |
Designer(s) | Jim Hughes |
Programmer(s) | Rick Johnson |
Artist(s) | Joe Koberstein Scott Rice |
Composer(s) | Chia Chin Lee |
Engine | id Tech 2 |
Platform(s) | Microsoft Windows, Linux, Dreamcast, PlayStation 2 |
Release | Microsoft Windows
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Soldier of Fortune is a first-person shooter (FPS) video game created by Raven Software and published by Activision on February 29, 2000, for Microsoft Windows. It was later released for the PlayStation 2, as well as the Dreamcast, while Loki Software also made a port for Linux. It was digitally re-released on GOG.com on October 2, 2018, along with its two successors.[1] The player takes on the role of a U.S. mercenary as he trots around the globe hoping to halt a terrorist nuclear weapons plot.
The game was notable for its realistic depictions of violence, made possible by the GHOUL engine, including the dismemberment of human bodies. This was the game's stylistic attraction and it caused considerable controversy, especially in British Columbia and Germany, where it was classified as a 'pornographic film' and listed on the Federal Department for Media Harmful to Young Persons, respectively. https://engineskiey567.weebly.com/who-wants-to-be-a-millionaire-game-template.html. The technology creates 26 different zones on the bodies of enemies, allowing for vastly different reactions depending upon which one is targeted. Nonviolence is also possible, if the player can aim well enough to disarm enemies.
The game was designed to be realistic, but many more modern military shooters, like Call of Duty, offer more realistic gameplay. The game plays more along the lines of the Quake II engine, id Tech 2, that it was based on. During development, it had been planned that the game would take place partially in Bosnia, that real weapons would be used almost exclusively, and that taking damage would affect the player's movement and dexterity.
The game sold well initially and critical reception was positive. Two sequels were later made for the game: SOF2: Double Helix (2002) and Payback (2007). An MMOFPS entitled Soldier of Fortune Online was published in Korea in 2010.
Soldier Of Fortune 3 Pc Game
- 5Reception
- 6Legacy
Plot[edit]
The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikanerneo-fascist group based in Germany, led by South African exile Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group. John Mullins, working for a U.S.-based mercenary ('soldier of fortune') organization known only as 'The Shop', and his partner, Aaron 'Hawk' Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans. His missions take him to New York City, Sudan, Siberia, Tokyo, Kosovo, Iraq, Uganda and finally Germany.
Gameplay[edit]
Exploding an enemy's head using the GHOUL engine
Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total: a shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode. However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, titled Soldier of Fortune: Tactical Low-Violence Version.[2]
Multiplayer[edit]
In multiplayer mode, there are seven gametypes: Arsenal, Assassination, Capture the Flag, Conquer the Bunker, Control, Deathmatch and Realistic Deathmatch.[3][4]
Development[edit]
Raven Software acquired a license from the mercenary magazine Soldier of Fortune to produce a video game based on the publication.[5] The game was built around a modified version of the Quake II game engine.[6] It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game. Upgraded versions of the GHOUL system were later used in other Raven titles, such as Soldier of Fortune II: Double Helix and Star Wars Jedi Knight II: Jedi Outcast.
The game was originally supposed to be much more realistic, featuring mostly real weapons, and the players taking damage would impede their movement and dexterity, depending on where and how many times they were hit. In 1998 (prior to the Kosovo War) the game was also supposed to be partially based in Bosnia instead of Kosovo.[7]
The game is AMD Eyefinity validated.[8]
Reception[edit]
According to PC Data, a firm that tracked sales in the United States, Soldier of Fortune sold 100,919 units by November 2000.[9]NPD Techworld, which also covered the United States,[10] reported 298,563 units sold for the game's computer version by December 2002.[11]
Soldier of Fortune was praised as being a solid and entertaining shooter, with one of the game's greatest praises being its graphic depiction of gore and violence, which both proponents and detractors consider to be more realistic than most first-person shooter games.[citation needed]
Critical reaction was positive, with the GameRankings averaged rating of 82.30% for the PC version. However, the Dreamcast version's reception was less enthusiastic, with the 71.06% average rating (reviewers criticized the loading times, which were both frequent and extremely lengthy).[12]
Violence controversy[edit]
In 2000, after receiving a complaint from a member of the public about the explicit content of the game, the British Columbia Film Classification Office investigated and decided the violence, gore and acts of torture were not suitable for persons under 18 years of age. In a controversial decision, the game was labeled an 'adult motion picture' and was rated as a pornographic film. In Germany, the game was placed on the Index List of the Federal Department for Media Harmful to Young Persons.[13][14][15][16]
Legacy[edit]
Soldier of Fortune is regarded by many as a classic of the first-person shooter genre.[citation needed]
Soldier of Fortune was released on CD. Amazon prime mac offline download. GOG.com re-released this game alongside its two successors digitally on October 1, 2018.[17]
Sequels[edit]
Based on its success, Raven Software and Activision later published Soldier of Fortune II: Double Helix in 2002, based on the Quake III: Team Arena engine.[citation needed] Initially released for Windows, the sequel was later ported to the Xbox.
A third game in the series, Soldier of Fortune: Payback was made by Cauldron HQ and released on November 14, 2007.
An MMOFPS based on the series, Soldier of Fortune Online was published in Korea by Dragonfly and went in Closed Beta on August 12, 2010 and ended on August 16, 2010.[citation needed]
References[edit]
Soldier Of Fortune Pc Game Series
- ^Soldier of Fortune: Platinum Edition - GOG.com
- ^Soldier of Fortune: Tactical Low-Violence VersionArchived March 16, 2009, at the Wayback Machine (MobyGames)
- ^'Archived copy'. Archived from the original on December 7, 2013. Retrieved February 2, 2014.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on February 4, 2014. Retrieved February 2, 2014.CS1 maint: archived copy as title (link)
- ^Salmon, Mike (June 1999). 'Soldier of Fortune'. PC Accelerator (10): 57–60.
- ^Blevins, Tal (April 3, 2000). 'Soldier of Fortune'. IGN PC. IGN. Archived from the original on March 17, 2007.
- ^PCGames Vol.5 issue 8 (October 1998) p.36
- ^'AMD Eyefinity Validated and Ready Software'. Archived from the original on July 4, 2014.
- ^Staff (November 2000). 'Where Have All the Legends Gone?; By the Numbers'. PC Gamer US. 7 (11): 42, 43.
- ^Spooner, John G. (June 13, 2003). 'Gateway notebook goes for ratings'. ZDNet. Retrieved September 20, 2019.
- ^Staff (May 2003). 'The 10 Most Controversial PC Games of All Time'. PC Gamer US. 10 (5): 50, 51.
- ^Soldier of Fortune PCArchived June 21, 2009, at the Wayback Machine (GameRankings)
- ^McCausland, Mary-Louise (July 11, 2000). 'B.C. Film Classification Soldier of Fortune Decision'. The Free Radical. Archived from the original on January 11, 2009.
- ^Lunman, Kim (July 12, 2000). 'B.C. Labels 'Brutal' Video Game as Adult Film'. The Globe and Mail. p. A1. Archived from the original on January 11, 2009.
- ^Lunman, Kim (August 12, 2000). 'Company to Appeal Game's X-Rating'. The Globe and Mail. p. A3. Archived from the original on January 12, 2009.
- ^'Soldier of Gore: Excessively Violent Video Game restricted by B.C. Film Commissioner'. The Globe and Mail. June 12, 2000. Archived from the original on August 8, 2007.
- ^'Soldier of Fortune: Platinum Edition on GOG.com'. www.gog.com. Retrieved October 1, 2018.
External links[edit]
- Soldier of Fortune at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Soldier_of_Fortune_(video_game)&oldid=918232183'
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Soldier of Fortune for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Floating Explosions[edit]
In order for this to work you must have at least 1 grenade though I would prefer more so it looks cooler and be on the second level(Train). You should first start off by using the code to get your weapons as this would help you get alot of grenades right off the bat. Anyhows you simply stand where you would like and you throw some grenades off the train. You will see them explode and the black burn mark that they leave, will be magically floating!
Enabling the Console (You can't enable cheats or bind keys unless you follow these instructions)[edit]
- Make a shortcut to the SOF.exe on your desktop. Right-click the shortcut
and go to PROPERTIES. Once in the properties click on the SHORTCUT tab. In the Target line you will see the path to the directory that you have installed SOF to.
*It should look something like this: TARGET 'C:(the directory your game is installed in)sof.exe' Now add the command: +set console 1 to the end of that line. Android x86 uefi iso download. Now it should read like this: TARGET 'C:(the directory your game is installed in)sof.exe' +set console 1 <P> *Then click the APPLY button and run the game. Now when you are in a game and you press the tilda (`/~) key the console should appear. <P>
Cheat Codes[edit]
Cheat Name = Console Command
God Mode = heretic
Noclip = phantom
Notarget = ninja
Weapontest = elbow
Altweapontest = bigelbow
Kill = kill
Timescale = matrix
Spawn = gimme <P> A Brief Explanation Of The Cheats And Their Origins:
heretic = Makes you invulnerable to enemies, enemy weapons, explosions and falling damage inside the game. The name is a tribute to Raven's historic Heretic/HeXen franchise of games. <P> phantom = Allows you to clip through walls, floors, doors and objects like a ghost. Adobe pdf distiller download mac. <P> ninja = Makes you invisible to the enemies in the game. When ninja mode is on, the enemies and characters all stand around in their idle animations and are oblivious to your presence. Handy for running through levels as a spectator to see where the enemies are placed. <P> elbow = Gives you the first 6 weapons in the game and a sizeable chunk of ammunition for each. <P> big elbow = Gives you the six big guns in the game and ammunition for them. <P> kill = Standard command for Quake II engine games that suicides the player. Best used if you find yourself stuck and unable to move out of an area in multiplayer or other times when you're unable to use the phantom cheat. <P> matrix = The matrix command allows you to speed up or slow down the game. The normal speed of the game is 1.0, but you can adjust it to go faster or slower. For example: If I want the game to move at ¼ speed to take some action screenshots, I'd type 'timescale .25' at the console. <P> gimme = The command to spawn weapons, items, enemies and anything else that can be spawned into the game. As in 'gimme, gimme'. 'gimme all yo' money'.or 'gimme treats without earning them.' <P>Spawning Weapons:
Knife * 'item_ammo_knife'
9mm Black Panther 'item_weapon_pistol1'
.44 Silver Talon 'item_weapon_pistol2'
Berzerker Shotgun 'item_weapon_shotgun'
Raptor Submachinegun 'item_weapon_assault_rifle'
EagleEye Sniper Rifle 'item_weapon_sniper_rifle'
Bulldog Suppressed Machinegun 'item_weapon_machinepistol'
Slugthrower 'item_weapon_autoshotgun'
Heavy Machinegun 'item_weapon_machinegun'
Rocket Launcher 'item_weapon_rocketlauncher'
Flamegun 'item_weapon_flamethrower'
Microwave Pulse Gun 'item_weapon_microwavepulse'
* Note: You always have at least 1 knife in your inventory. Using this command will give you extra knives for throwing purposes. <P> Spawning Equipment:
Ballistic Armor 'item_equip_armor'
Flash Pak 'item_equip_flashpack'
Neural Pulse Emitter 'item_equip_neural_grenade'
C4/Plastique 'item_equip_c4'
Angel Light Goggles 'item_equip_light_goggles'
Medkit 'item_equip_medkit'
Frag Grenade 'item_equip_grenade' <P> Spawning Ammunition:
Throwing Knives 'item_ammo_knife'
9mm Ammo 'item_ammo_pistol'
Shotgun Rounds 'item_ammo_shotgun'
.44 Pistol Ammo 'item_ammo_pistol2'
5.56 Ammo 'item_ammo_auto'
MPG Ammo 'item_ammo_battery'
Flamegun Ammo 'item_ammo_gas'
Rocket Launcher Rockets 'item_ammo_rocket'
Slugthrower Ammo 'item_ammo_slug' <P> Spawning Characters and Enemies:
Bring down the console by pressing the ~ key (default) and use the spawn command (gimme) to bring these enemies into the game world right in front of your eyes. If, for example, you want to spawn a snow cat vehicle from the Siberian mission, you would type 'gimme m_x_snowcat' (without the quotes) and hit . Just like that, a snow cat appears in front of you. Public road path tool unity. Here's a list of the vehicles, animals, characters and enemies you can spawn. <P> Note: If you want to bind a key to spawn something, just bring down the console (~ key) and type 'bind (key you want bound) gimme (enemy name)' (without the quotes) and hit . So if, for example, you want to bind the 's' key to spawn a NYC skinhead, you would type 'bind s gimme m_nyc_mskinhead1' (without the quotes) and hit enter. When you put the console back up (~ key), a NYC skinhead will spawn in front of you every time you press 's.' <P> Vehicles
'm_x_tank'
'm_x_snowcat'
'm_x_chopper_black'
'm_x_chopper_green'
'm_x_chopper_white' <P> Animals
'm_x_rottweiler'
'm_x_bull' <P> Generic Characters and Enemies
'm_x_hind'
'm_x_mcharacter'
'm_x_mcharacter_snow'
'm_x_mcharacter_desert'
'm_x_mmerc'
'm_x_mhurtmerc'
'm_x_msam'
'm_x_miraqboss'
'm_x_mraiderboss1'
'm_x_mraiderboss2'
'm_x_ftaylor'
'm_x_mskinboss' <P> Siberia Characters and Enemies
'm_sib_mtrooper1a'
'm_sib_mtrooper1b'
'm_sib_mtrooper2'
'm_sib_mguard1'
'm_sib_fguard2'
'm_sib_mguard3'
'm_sib_mguard4'
'm_sib_mcleansuit'
'm_sib_eofficer'
'm_sib_mmechanic'
'm_sib_escientist1'
'm_sib_fscientist2' <P> African Characters and Enemies
'm_afr_msoldier1a'
'm_afr_msoldier1b'
'm_afr_msoldier2'
'm_afr_msoldier3'
'm_afr_msniper'
'm_afr_ecommander'
'm_afr_eworker'
'm_afr_mbrute'
'm_afr_mrocket' <P> Kosovo Characters and Enemies
'm_kos_mgrunt1'
'm_kos_mgrunt2'
'm_kos_mgrunt3'
'm_kos_msniper1a'
'm_kos_msniper1b'
'm_kos_mcomtroop'
'm_kos_eofficer'
'm_kos_mbrute1a'
'm_kos_mbrute1b'
'm_kos_mmechanic'
'm_kos_mrebel'
'm_kos_mklaleader'
'm_kos_erefugee' <P> Tokyo Characters and Enemies
'm_tok_mman1'
'm_tok_mman2'
'm_tok_mhench1'
'm_tok_mhench2'
'm_tok_mkiller'
'm_tok_fassassin'
'm_tok_mninja'
'm_tok_mbrute'
'm_tok_fwoman1'
'm_tok_fwoman2' <P> Iraq Characters and Enemies
'm_irq_msoldier1'
'm_irq_msoldier2a'
'm_irq_msoldier2b'
'm_irq_mrepguard1a'
'm_irq_mrepguard1b'
'm_irq_mpolice'
'm_irq_eofficer'
'm_irq_mcommander'
'm_irq_mbrute1a'
'm_irq_mbrute1b'
'm_irq_mbodyguard'
'm_irq_mrocket'
'm_irq_msaddam'
'm_irq_moilworker'
'm_irq_eman1'
'm_irq_mman2'
'm_irq_fwoman1'
'm_irq_fwoman2' <P> Black Raiders
'm_cas_mraider1'
'm_cas_mraider2a'
'm_cas_mraider2b'
'm_cas_mbrute'
'm_cas_ffemale'
'm_cas_mrocket' <P> New York Characters and Enemies
'm_nyc_mskinhead1'
'm_nyc_mskinhead2a'
'm_nyc_mskinhead2b'
'm_nyc_eskinhead3'
'm_nyc_fskinchick'
'm_nyc_mpunk'
'm_nyc_epunk'
'm_nyc_mswat'
'm_nyc_mswatleader'
'm_nyc_estockbroker'
'm_nyc_ebum'
'm_nyc_etourist'
'm_nyc_mpolitician'
'm_nyc_fwoman' <P>
God Mode = heretic
Noclip = phantom
Notarget = ninja
Weapontest = elbow
Altweapontest = bigelbow
Kill = kill
Timescale = matrix
Spawn = gimme <P> A Brief Explanation Of The Cheats And Their Origins:
heretic = Makes you invulnerable to enemies, enemy weapons, explosions and falling damage inside the game. The name is a tribute to Raven's historic Heretic/HeXen franchise of games. <P> phantom = Allows you to clip through walls, floors, doors and objects like a ghost. Adobe pdf distiller download mac. <P> ninja = Makes you invisible to the enemies in the game. When ninja mode is on, the enemies and characters all stand around in their idle animations and are oblivious to your presence. Handy for running through levels as a spectator to see where the enemies are placed. <P> elbow = Gives you the first 6 weapons in the game and a sizeable chunk of ammunition for each. <P> big elbow = Gives you the six big guns in the game and ammunition for them. <P> kill = Standard command for Quake II engine games that suicides the player. Best used if you find yourself stuck and unable to move out of an area in multiplayer or other times when you're unable to use the phantom cheat. <P> matrix = The matrix command allows you to speed up or slow down the game. The normal speed of the game is 1.0, but you can adjust it to go faster or slower. For example: If I want the game to move at ¼ speed to take some action screenshots, I'd type 'timescale .25' at the console. <P> gimme = The command to spawn weapons, items, enemies and anything else that can be spawned into the game. As in 'gimme, gimme'. 'gimme all yo' money'.or 'gimme treats without earning them.' <P>Spawning Weapons:
Knife * 'item_ammo_knife'
9mm Black Panther 'item_weapon_pistol1'
.44 Silver Talon 'item_weapon_pistol2'
Berzerker Shotgun 'item_weapon_shotgun'
Raptor Submachinegun 'item_weapon_assault_rifle'
EagleEye Sniper Rifle 'item_weapon_sniper_rifle'
Bulldog Suppressed Machinegun 'item_weapon_machinepistol'
Slugthrower 'item_weapon_autoshotgun'
Heavy Machinegun 'item_weapon_machinegun'
Rocket Launcher 'item_weapon_rocketlauncher'
Flamegun 'item_weapon_flamethrower'
Microwave Pulse Gun 'item_weapon_microwavepulse'
* Note: You always have at least 1 knife in your inventory. Using this command will give you extra knives for throwing purposes. <P> Spawning Equipment:
Ballistic Armor 'item_equip_armor'
Flash Pak 'item_equip_flashpack'
Neural Pulse Emitter 'item_equip_neural_grenade'
C4/Plastique 'item_equip_c4'
Angel Light Goggles 'item_equip_light_goggles'
Medkit 'item_equip_medkit'
Frag Grenade 'item_equip_grenade' <P> Spawning Ammunition:
Throwing Knives 'item_ammo_knife'
9mm Ammo 'item_ammo_pistol'
Shotgun Rounds 'item_ammo_shotgun'
.44 Pistol Ammo 'item_ammo_pistol2'
5.56 Ammo 'item_ammo_auto'
MPG Ammo 'item_ammo_battery'
Flamegun Ammo 'item_ammo_gas'
Rocket Launcher Rockets 'item_ammo_rocket'
Slugthrower Ammo 'item_ammo_slug' <P> Spawning Characters and Enemies:
Bring down the console by pressing the ~ key (default) and use the spawn command (gimme) to bring these enemies into the game world right in front of your eyes. If, for example, you want to spawn a snow cat vehicle from the Siberian mission, you would type 'gimme m_x_snowcat' (without the quotes) and hit . Just like that, a snow cat appears in front of you. Public road path tool unity. Here's a list of the vehicles, animals, characters and enemies you can spawn. <P> Note: If you want to bind a key to spawn something, just bring down the console (~ key) and type 'bind (key you want bound) gimme (enemy name)' (without the quotes) and hit . So if, for example, you want to bind the 's' key to spawn a NYC skinhead, you would type 'bind s gimme m_nyc_mskinhead1' (without the quotes) and hit enter. When you put the console back up (~ key), a NYC skinhead will spawn in front of you every time you press 's.' <P> Vehicles
'm_x_tank'
'm_x_snowcat'
'm_x_chopper_black'
'm_x_chopper_green'
'm_x_chopper_white' <P> Animals
'm_x_rottweiler'
'm_x_bull' <P> Generic Characters and Enemies
'm_x_hind'
'm_x_mcharacter'
'm_x_mcharacter_snow'
'm_x_mcharacter_desert'
'm_x_mmerc'
'm_x_mhurtmerc'
'm_x_msam'
'm_x_miraqboss'
'm_x_mraiderboss1'
'm_x_mraiderboss2'
'm_x_ftaylor'
'm_x_mskinboss' <P> Siberia Characters and Enemies
'm_sib_mtrooper1a'
'm_sib_mtrooper1b'
'm_sib_mtrooper2'
'm_sib_mguard1'
'm_sib_fguard2'
'm_sib_mguard3'
'm_sib_mguard4'
'm_sib_mcleansuit'
'm_sib_eofficer'
'm_sib_mmechanic'
'm_sib_escientist1'
'm_sib_fscientist2' <P> African Characters and Enemies
'm_afr_msoldier1a'
'm_afr_msoldier1b'
'm_afr_msoldier2'
'm_afr_msoldier3'
'm_afr_msniper'
'm_afr_ecommander'
'm_afr_eworker'
'm_afr_mbrute'
'm_afr_mrocket' <P> Kosovo Characters and Enemies
'm_kos_mgrunt1'
'm_kos_mgrunt2'
'm_kos_mgrunt3'
'm_kos_msniper1a'
'm_kos_msniper1b'
'm_kos_mcomtroop'
'm_kos_eofficer'
'm_kos_mbrute1a'
'm_kos_mbrute1b'
'm_kos_mmechanic'
'm_kos_mrebel'
'm_kos_mklaleader'
'm_kos_erefugee' <P> Tokyo Characters and Enemies
'm_tok_mman1'
'm_tok_mman2'
'm_tok_mhench1'
'm_tok_mhench2'
'm_tok_mkiller'
'm_tok_fassassin'
'm_tok_mninja'
'm_tok_mbrute'
'm_tok_fwoman1'
'm_tok_fwoman2' <P> Iraq Characters and Enemies
'm_irq_msoldier1'
'm_irq_msoldier2a'
'm_irq_msoldier2b'
'm_irq_mrepguard1a'
'm_irq_mrepguard1b'
'm_irq_mpolice'
'm_irq_eofficer'
'm_irq_mcommander'
'm_irq_mbrute1a'
'm_irq_mbrute1b'
'm_irq_mbodyguard'
'm_irq_mrocket'
'm_irq_msaddam'
'm_irq_moilworker'
'm_irq_eman1'
'm_irq_mman2'
'm_irq_fwoman1'
'm_irq_fwoman2' <P> Black Raiders
'm_cas_mraider1'
'm_cas_mraider2a'
'm_cas_mraider2b'
'm_cas_mbrute'
'm_cas_ffemale'
'm_cas_mrocket' <P> New York Characters and Enemies
'm_nyc_mskinhead1'
'm_nyc_mskinhead2a'
'm_nyc_mskinhead2b'
'm_nyc_eskinhead3'
'm_nyc_fskinchick'
'm_nyc_mpunk'
'm_nyc_epunk'
'm_nyc_mswat'
'm_nyc_mswatleader'
'm_nyc_estockbroker'
'm_nyc_ebum'
'm_nyc_etourist'
'm_nyc_mpolitician'
'm_nyc_fwoman' <P>
Warping To Specific Game Levels[edit]
Simply bring down the console with the ~ key (default) and type 'map (map name)' (without the quotes) and press . For example: If I wanted to warp to the 2nd Siberia level, I'd bring down the console and type 'map sib2' (without the quotes) and press . The loading screen would appear and transport me directly to Siberia 2. <P> Note: Warp to levels for entertainment, not level advancement. The game is heavily scripted, and that requires that you actually pass through certain portions of the game by actually playing. This isn't a very good method for going through the game. <P> Level Names and order: (31 levels)
- TSR1
- TSR2 (not really a level, just a cinematic)
- TRN1
- ARM1
- KOS1
- KOS2
- KOS3
- SIB1
- SIB2
- SIB3
- IRQ1A
- IRQ2A
- IRQ3A
- ARM2
- NYC1
- NYC2
- NYC3
- SUD1
- SUD2
- SUD3
- ARM3
- JPN1
- JPN2
- JPN3
- IRQ1B
- IRQ2B
- IRQ3B
- GER1
- GER2
- GER3
- GER4
<P>
Binding[edit]
Binding is how you assign a key to an action. Need for speed underground 3 download. This is how you bind: <P> *bind (key) (action) <P> For example, if I want it so that everytime I press P it automatically turns on God mode I would type: <P> *bind p heretic <P> You can bind an action/command to any key. <P>
Multiplayer Levels[edit]
If you are running a multiplayer game, you can change levels by using the following level names. The command is identical to the single player level warping command described above. <P> Multiplayer Maps ¿ Deathmatch <P>
Map | Name | Players |
dm/nycdm1 | Warehouse | 8-16 |
dm/nycdm2 | Underground | 4-6 |
dm/nycdm3 | Pawn Shop | 2-4 |
dm/nycdm4 | Back Alley | 2-4 |
dm/nycdm5 | Bunker | 2-5 |
dm/kosdm1 | The Sewers | 4-8 |
dm/irqdm1 | Refinery | 6-8 |
dm/irqdm2 | Palace | 8-10 |
dm/jpndm2 | Restaurant | 2-6 |
dm/raven | Raven Software | 4+ |
dm/suddm1 | WI Death Farm | 6-10 |
dm/suddm2 | Train Yard | 6-8 |
dm/suddm3 | Rusted | 2-6 |
<P> Multiplayer Maps - CTF <P>
Map | Name | Players |
dm/nycctf1 | Gangland | 16 |
dm/sibctf1 | Hell Freezes | 16 |
dm/irqctf1 | Wastelands | 6-12 |
dm/jpnctf1 | Parking Lot | 4-8 |
dm/sudctf1 | Flag Frag | 4-8 |
dm/sudctf2 | Missile Base | 16 |
dm/gerctf1 | Castle Kill | 6-10 |
<P> Multiplayer Maps - RealisticDM <P> Amharic books free download pdf.
Soldier Of Fortune Game Pc Download
Map | Name | Players |
dm/nycdm3 | Pawn Shop | 2-4 |
dm/nycdm4 | Back Alley | 2-4 |
dm/nycdm5 | Bunker | 2-5 |
dm/kosdm1 | The Sewers | 4-8 |
dm/jpndm2 | Restaurant | 2-6 |
dm/raven | Raven Software | 4+ |
dm/suddm1 | WI Death Farm | 6-10 |
dm/suddm2 | Trainyard | 6-8 |
<P>
Cheats (For Demo)[edit]
On The shortcut (or command line) to the game '+set console 1' to the end of the location. Now in-game press the ` key to access the console where you can enter these codes for the following:<P>
- cheats 1: Activates cheat mode (Must be entered first)
- god: Godmode
- Notarget: Enemies can't see you
- spawn item_weapon_pistol2 : desert eagle
- spawn item_weapon_assault_rifle : uzi
- spawn item_weapon_sniper_rifle : sniper rifle
- spawn item_weapon_machinegun : heavymachinegun
- spawn ammo_weapon_(see above)
- spawn m_nyc_ebum : woman
- spawn m_nyc_politician : politician
- spwn m_nyc_mpunk : male punk